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custom mesh controller rig maya C++ plugin

After the response to my recent demo reel, I’m excited to share what’s been going on behind the scenes — and to announce that I’ll be making this plugin publicly available by the end of the month.

The Idea

The concept is inspired by DreamWorks’ Premo rigging system — specifically the way controls sit flush on the character’s surface rather than floating around it as separate curve shapes. I first encountered this during my time at Oriental DreamWorks Shanghai, and it stuck with me. I’ve been working toward bringing that same idea to Maya ever since.

For those who missed the demo reel: instead of traditional curve controls, you interact directly with mesh-based controls that sit on the character’s surface. You hover, select, and manipulate them just like any other Maya control — but they read and feel like part of the character.

What to Expect

  • Works with any mesh geometry as the control shape
  • Live hover highlighting and selection in the Maya viewport
  • Full compatibility with Maya’s move, scale, and rotate manipulators
  • Designed for primary controls — face and other areas where surface-hugging controls make the most difference

Performance

On modern hardware the impact is minimal. The recommendation is to use mesh controls selectively for your main controls rather than replacing everything — and keep in mind that overlapping meshes can make hover selection ambiguous.

Coming Soon

Public release by end of this month. I’ll follow this up with a technical breakdown for anyone interested in the implementation details.

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Finally Sharing My Work — Reel & Plugin Release

Excited to finally share this.

After several years of work, I’m thrilled to release my Rigging Demo Reel 2026 alongside interpBlendShape — a custom Maya deformer plugin I’ve been developing and optimizing through years of R&D.

This project covers everything from modeling, topology, UVs, and texturing — areas I learned from scratch — to building a GPU-accelerated deformer that goes beyond what Maya provides natively. It has been a long journey and I’m proud to finally share it.

I still remember early in my career struggling to find good learning resources and figuring out Maya MEL the hard way. Today, with AI tools, learning has become faster and more accessible than ever. If you’re just starting out — keep pushing. You can do it.

The current industry climate is tough, with layoffs affecting so many talented people. I hope this project serves as a reminder that there is always something worth learning and building, regardless of what’s happening around you. Don’t give up.

I plan to share more of my work and knowledge on this site regularly. interpBlendShape is currently free to use, though it is limited to Windows only — I don’t have a Linux environment to build and test a Linux version. If you need a Linux build, feel free to reach out via email and we can figure something out.

You can find the full plugin documentation at cgdzg.com/docs

Thank you all for the support. Keep learning, keep creating.

— Gang