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custom mesh controller rig maya C++ plugin

After the response to my recent demo reel, I’m excited to share what’s been going on behind the scenes — and to announce that I’ll be making this plugin publicly available by the end of the month.

The Idea

The concept is inspired by DreamWorks’ Premo rigging system — specifically the way controls sit flush on the character’s surface rather than floating around it as separate curve shapes. I first encountered this during my time at Oriental DreamWorks Shanghai, and it stuck with me. I’ve been working toward bringing that same idea to Maya ever since.

For those who missed the demo reel: instead of traditional curve controls, you interact directly with mesh-based controls that sit on the character’s surface. You hover, select, and manipulate them just like any other Maya control — but they read and feel like part of the character.

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