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MeshController 2.0.0

I’m happy to share that MeshController 2.0 is now ready to use!

Version 2.0 introduces a redesigned, centralized data-only architecture focused on better playback performance, more reliable viewport interaction, and improved support for production scenes with multiple rigs.

In my test scenes, the new architecture improved playback performance by up to 50%. Results can vary depending on scene complexity, geometry density, and Maya’s evaluation mode.

Centralized Data-Only Architecture

The previous version relied on additional hidden mesh objects to store patch data. In 2.0, those extra meshes have been removed, and patch information is now stored directly on a centralized overlay node.

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What is interpBlendShape?

interpBlendShape is a custom Maya deformer, similar in purpose to Maya’s built-in blendShape deformer, but with surface UV interpolation, in-between support, and Bezier-style blending instead of traditional linear interpolation. It supports both meshes and curves.

The tool is designed for high-end facial rigging and special deformation cases where you want the deformation to slide across a surface while keeping the result smooth, clean, and controllable. In some cases, it can also help achieve a more graphic or 2D-style deformation look.

One of the most common challenges in facial rigging is handling large mouth shapes. Traditional linear blendShape interpolation can often produce unpleasant or unnatural in-betweens. With surface-based blending, you can focus mainly on sculpting the final target shape, while the in-between motion slides across the NURBS surface or mesh surface you provide.

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maya screenshot pyqt截屏

流程中的截图功能是必不可少的,实现的方法也很多。但是原理都是将一个动态桌面生成静态页面,然后裁剪选择的区域.之前基于pyqt写过一个截图的功能。现在跟大家分享一下,你可以任意更改代码,也可以写个界面把截图功能嵌入进去,当然如果可以请保留作者的信息.请留意博客更新,会不定期分享更多的代码便于大家学习!
由于工作时间没时间更新代码,也没优化,把之前写的代码附上,运行以下代码需要事先安装好pyqt.如果没有安装可以试试从maya2014 以上的PySide里导入QtGui和QtCore,我没测试PySide,不过应该可以。如果有什么问题请留言。 Continue reading maya screenshot pyqt截屏