I’m happy to share that MeshController 2.0 is now ready to use!
Version 2.0 introduces a redesigned, centralized data-only architecture focused on better playback performance, more reliable viewport interaction, and improved support for production scenes with multiple rigs.
In my test scenes, the new architecture improved playback performance by up to 50%. Results can vary depending on scene complexity, geometry density, and Maya’s evaluation mode.
Centralized Data-Only Architecture
The previous version relied on additional hidden mesh objects to store patch data. In 2.0, those extra meshes have been removed, and patch information is now stored directly on a centralized overlay node.
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