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Finally Sharing My Work — Reel & Plugin Release

Excited to finally share this.

After several years of work, I’m thrilled to release my Rigging Demo Reel 2026 alongside interpBlendShape — a custom Maya deformer plugin I’ve been developing and optimizing through years of R&D.

This project covers everything from modeling, topology, UVs, and texturing — areas I learned from scratch — to building a GPU-accelerated deformer that goes beyond what Maya provides natively. It has been a long journey and I’m proud to finally share it.

I still remember early in my career struggling to find good learning resources and figuring out Maya MEL the hard way. Today, with AI tools, learning has become faster and more accessible than ever. If you’re just starting out — keep pushing. You can do it.

The current industry climate is tough, with layoffs affecting so many talented people. I hope this project serves as a reminder that there is always something worth learning and building, regardless of what’s happening around you. Don’t give up.

I plan to share more of my work and knowledge on this site regularly. interpBlendShape is currently free to use, though it is limited to Windows only — I don’t have a Linux environment to build and test a Linux version. If you need a Linux build, feel free to reach out via email and we can figure something out.

You can find the full plugin documentation at cgdzg.com/docs

Thank you all for the support. Keep learning, keep creating.

— Gang