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custom mesh controller rig maya C++ plugin

After the response to my recent demo reel, I’m excited to share what’s been going on behind the scenes — and to announce that I’ll be making this plugin publicly available by the end of the month.

The Idea

The concept is inspired by DreamWorks’ Premo rigging system — specifically the way controls sit flush on the character’s surface rather than floating around it as separate curve shapes. I first encountered this during my time at Oriental DreamWorks Shanghai, and it stuck with me. I’ve been working toward bringing that same idea to Maya ever since.

For those who missed the demo reel: instead of traditional curve controls, you interact directly with mesh-based controls that sit on the character’s surface. You hover, select, and manipulate them just like any other Maya control — but they read and feel like part of the character.

What to Expect

  • Works with any mesh geometry as the control shape
  • Live hover highlighting and selection in the Maya viewport
  • Full compatibility with Maya’s move, scale, and rotate manipulators
  • Designed for primary controls — face and other areas where surface-hugging controls make the most difference

Performance

On modern hardware the impact is minimal. The recommendation is to use mesh controls selectively for your main controls rather than replacing everything — and keep in mind that overlapping meshes can make hover selection ambiguous.

Coming Soon

Public release by end of this month. I’ll follow this up with a technical breakdown for anyone interested in the implementation details.

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Finally Sharing My Work — Reel & Plugin Release

Excited to finally share this.

After several years of work, I’m thrilled to release my Rigging Demo Reel 2026 alongside interpBlendShape — a custom Maya deformer plugin I’ve been developing and optimizing through years of R&D.

This project covers everything from modeling, topology, UVs, and texturing — areas I learned from scratch — to building a GPU-accelerated deformer that goes beyond what Maya provides natively. It has been a long journey and I’m proud to finally share it.

I still remember early in my career struggling to find good learning resources and figuring out Maya MEL the hard way. Today, with AI tools, learning has become faster and more accessible than ever. If you’re just starting out — keep pushing. You can do it.

The current industry climate is tough, with layoffs affecting so many talented people. I hope this project serves as a reminder that there is always something worth learning and building, regardless of what’s happening around you. Don’t give up.

I plan to share more of my work and knowledge on this site regularly. interpBlendShape is currently free to use, though it is limited to Windows only — I don’t have a Linux environment to build and test a Linux version. If you need a Linux build, feel free to reach out via email and we can figure something out.

You can find the full plugin documentation at cgdzg.com/docs

Thank you all for the support. Keep learning, keep creating.

— Gang

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maya screenshot pyqt截屏

流程中的截图功能是必不可少的,实现的方法也很多。但是原理都是将一个动态桌面生成静态页面,然后裁剪选择的区域.之前基于pyqt写过一个截图的功能。现在跟大家分享一下,你可以任意更改代码,也可以写个界面把截图功能嵌入进去,当然如果可以请保留作者的信息.请留意博客更新,会不定期分享更多的代码便于大家学习!
由于工作时间没时间更新代码,也没优化,把之前写的代码附上,运行以下代码需要事先安装好pyqt.如果没有安装可以试试从maya2014 以上的PySide里导入QtGui和QtCore,我没测试PySide,不过应该可以。如果有什么问题请留言。 Continue reading maya screenshot pyqt截屏