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Finally Sharing My Work — Reel & Plugin Release

Excited to finally share this.

After several years of work, I’m thrilled to release my Rigging Demo Reel 2026 alongside interpBlendShape — a custom Maya deformer plugin I’ve been developing and optimizing through years of R&D.

This project covers everything from modeling, topology, UVs, and texturing — areas I learned from scratch — to building a GPU-accelerated deformer that goes beyond what Maya provides natively. It has been a long journey and I’m proud to finally share it.

Continue reading Finally Sharing My Work — Reel & Plugin Release
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maya screenshot pyqt截屏

流程中的截图功能是必不可少的,实现的方法也很多。但是原理都是将一个动态桌面生成静态页面,然后裁剪选择的区域.之前基于pyqt写过一个截图的功能。现在跟大家分享一下,你可以任意更改代码,也可以写个界面把截图功能嵌入进去,当然如果可以请保留作者的信息.请留意博客更新,会不定期分享更多的代码便于大家学习!
由于工作时间没时间更新代码,也没优化,把之前写的代码附上,运行以下代码需要事先安装好pyqt.如果没有安装可以试试从maya2014 以上的PySide里导入QtGui和QtCore,我没测试PySide,不过应该可以。如果有什么问题请留言。 Continue reading maya screenshot pyqt截屏