课程简介
如果你了解Maya基本的rigging知识,并且在寻找一套高级的面部教学以及老师单独指导的机会,这11周的在线课程就是为了你准备的。
随着国内动画电影的崛起,绑定的制作要求也越来越高,本课程将分享高级表情绑定的整套制作流程和高级技术。课程使用软件将以Maya为主,同时将涉及Mudbox等雕刻软件,将从基本的理论知识到具体操作步骤一一讲解,直到你完成一套电影级别的面部绑定。
本课程包括面部解剖、肌肉、雕刻、自动化的辅助代码编写和一些有用的参考资料和插件。同时会涉及如何测试自己的面部绑定以及如何展示我们的绑定。
每周都会指定一个任务。
———————————————————————————————————————————————————————————————————————————————————————————————————————————————— WEEK BY WEEK OUTLINE 课程目录 Week 1 - Introduction to Facial Rigging 面部绑定的相关知识
- Introduction
- Facial Expressions and Anatomy 面部的情感和解剖
- Blendshape Fundamentals blendshape原理
- Working With Blendshapes 如何用好blendshape
- Facial rig blueprint 面部绑定的组织规划
Week 2 - Topology 模型的拓扑
- Facial Anatomy 面部解剖
- 我们需要什么样的模型?
- General Flow 面部各个部位的布线规则
- What to Look for:
Mouth loop
Orb loops
NLF region
Brows
Vertical matching in Lips and Lids
Defined Mouth corners, lid corners
Stars
Defined wrinkle topology - Good vs. Bad Topology 常见的不规范的布线
- Topology Exercise 拓扑练习
- Re-topology Modeling Toolkit Tool
- Eye/Brow/Mouth Topology 规则 ∗
- The Art of Moving Points 理论 ∗
Week 3 – Preparing to Sculpt 雕刻你的shape
- Getting good reference 获取参考
- Sketching out the shape 画出你的shape
- Mudbox Basics Mudbox的基本知识
- Shape Utilities 处理shape的常用工具
Splitting Blendshapes
Mirroring Blendshapes
Combination Corrective Blendshapes - Split blendShape by painting 反转blendShape的求法
- Additional Information 其他信息
- 雕刻时的一些有用小脚本让shape更干净 ∗
Week 4 – Base Systems 基本设置和骨点的位置
- Gross movements: jaw, ears, teeth, tongue, uvula
- Muzzle setup
- Nose setup
- How to paint skin weights 如果高效的处理权重
- Create corrective shape for base 运动体积的保持
- Upper Jaw ∗
- Auto Upper Jaw ∗
- Mouth Corner Follow 嘴角跟随 ∗
Week 5 – Setting up the Eye 眼睛的设置
- Eyelid rig setup 眼皮的眨眼
- Radial Blendshape 眼皮的滑动
- Building a joint setup for lids 眼皮设置的原理
- Eye Socket squash 眼睛拉伸
- Eyeball scale and squash 眼球的缩放
- Eyelash rig setup 上下睫毛的设置
- Eye offset controls 眼皮的次级控制
- Pupil and iris scale 瞳孔和虹膜的缩放
- Another method of eye rig 另外一种绑定眼睛的思路(closestPointOnMesh)
- Eyelid Fold Cover ∗
- Eyelid Slide ∗
- Eyelid Height/Widget ∗
- EyeLid Global Movements ∗
- Eyelash rig setup 2 睫毛复杂处理的另外一种方法 ∗
- Auto eyelash collision 睫毛自动碰撞 ∗
Week 6 – Setting up the Mouth 嘴的设置
- Zip lipSeal rig setup 嘴唇闭合以及拉链效果
- Mouth Shape Sculpting 嘴的shape的雕刻
- Lips offset 嘴的级次控制
- lipSeal falloff ∗
- Lip/Mouth movements ∗
- Three Curve Principle ∗
- Lip Roll ∗
Week 7 – Facial Sculpting (Brow, Cheek) 眉弓和脸颊的设置
- Brow Shape Sculpting 眉弓的shape雕刻
- Brow offset 眉弓的次级控制
- Three Curve Principle ∗
- Brow control Twist ∗
- Cheek Shape ∗
- Three curve principle ∗
- Cheek puff/suck ∗
- Balancing ∗
Week 8 – Head Squash stretch, Skull and NLF setup 头部挤压拉伸、头骨和NLF的设置
- Upper head squash stretch 头部的挤压拉伸
- Lower head squash stretch 下巴的挤压拉伸
- Skull rig setup 头骨的设置
- NLF rig setup NLF的设置
Week 9 – Blendershapes 处理blendShape
- Transfering models between Mudbox and Maya 在Mudbox和Maya之间传递模型
- Mouth, Brows, Cheeks, Puff/Suck, lipCurl
- Connecting blend shapes up 连接所有的shape
- Create corrective shape 修型
- Splitting Blendshapes 分割blendshape
- Mirroring Blendshapes 镜像blendshape
- Combination Blendshapes 组合所有blendshape
- Python scripts
- 什么是贴图blendShape?
Week 10 – Connecting it all together 连接所有mesh
- Flatten Face Rig 连接并精简绑定
- Clean up 整理文件
Week 11 – Final Rig testing and fine tuning 测试并调整绑定
- Facial expresion test animation 表情测试
- Present the rig to animation 提交
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使用软件:
Maya 2015 或以上
Mudbox 2015 或以上
学习要求:
掌握maya的基础操作
熟悉rigging的基本知识
支付方式:支付宝账号:18618411548. price:US 1100$
课程咨询:WeChat/QQ: 95871461 Or email me: cgdzgg@gmail.com
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