Maya API – Custom locator Node

如何通过maya api 创建自己的locator,可以通过OpenMayaMPx.MPxLocatorNode 来实现。也可以将现有的曲线转为custom locator ,或者反过来转为曲线都可以通过api实现,甚至可以实现重绘 polygon。

代码如下:

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'''
DESCRIPTION:  create custom locator
USAGE:
    Add this file to your plug-in path and load it in Maya from the Plug-in Manager
    (Window   ->  Settings/Preferences  ->  Plug-in Manager
    mel:     createNode myCustomLocator;
    python:  import maya.cmds as cmds; cmds.createNode('myCustomLocator')
REQUIRES:
    customLocator.py - MAYA PYTHON Plug-in
AUTHORS:
    Deng Zhenggang - zg@cgdzg.com, www.cgdzg.com
Version:
    1.0 - July 15, 2014 - Initial Revision
'''
import sys
import maya.OpenMaya as OpenMaya
import maya.OpenMayaMPx as OpenMayaMPx
import maya.OpenMayaRender as OpenMayaRender
import maya.OpenMayaUI as OpenMayaUI
 
kVersionNumber = '1.0'
kAuthor = 'cgdzg'
kPluginNodeName = "myCustomLocator"
kPluginNodeId = OpenMaya.MTypeId(0x8801A)
glRenderer = OpenMayaRender.MHardwareRenderer.theRenderer()
glFT = glRenderer.glFunctionTable()
 
# shape definition
shapeVertexList = {'cube'       : ([[-1.0, 1.0, 1.0], [-1.0, 1.0, -1.0], [1.0, 1.0, -1.0], [1.0, 1.0, 1.0], [-1.0, 1.0, 1.0], [-1.0, -1.0, 1.0], [-1.0, -1.0, -1.0], [-1.0, 1.0, -1.0], [-1.0, 1.0, 1.0], [-1.0, -1.0, 1.0], [1.0, -1.0, 1.0], [1.0, 1.0, 1.0], [1.0, 1.0, -1.0], [1.0, -1.0, -1.0], [1.0, -1.0, 1.0], [1.0, -1.0, -1.0], [-1.0, -1.0, -1.0]]),
                   'square'     : ([[-1.0, 0.0, -1.0], [-1.0, 0.0, 1.0], [1.0, 0.0, 1.0], [1.0, 0.0, -1.0], [-1.0, 0.0, -1.0]]),
                   'squareCross': ([[1.0, 0.0, 0.0], [0.6, 0.0, -0.4], [0.6, 0.0, -0.2], [0.2, 0.0, -0.2], [0.2, 0.0, -0.6], [0.4, 0.0, -0.6], [0.0, 0.0, -1.0], [-0.4, 0.0, -0.6], [-0.2, 0.0, -0.6], [-0.2, 0.0, -0.2], [-0.6, 0.0, -0.2], [-0.6, 0.0, -0.4], [-1.0, 0.0, 0.0], [-0.6, 0.0, 0.4], [-0.6, 0.0, 0.2], [-0.2, 0.0, 0.2], [-0.2, 0.0, 0.6], [-0.4, 0.0, 0.6], [0.0, 0.0, 1.0], [0.4, 0.0, 0.6], [0.2, 0.0, 0.6], [0.2, 0.0, 0.2], [0.6, 0.0, 0.2], [0.6, 0.0, 0.4], [1.0, 0.0, 0.0]]),
                   'circle'     : ([[0.78361162489122504, 4.7982373409884682e-17, -0.78361162489122382], [-1.2643170607829326e-16, 6.7857323231109134e-17, -1.1081941875543879], [-0.78361162489122427, 4.7982373409884713e-17, -0.78361162489122427], [-1.1081941875543879, 1.9663354616187859e-32, -3.2112695072372299e-16], [-0.78361162489122449, -4.7982373409884694e-17, 0.78361162489122405], [-3.3392053635905195e-16, -6.7857323231109146e-17, 1.1081941875543881], [0.78361162489122382, -4.7982373409884719e-17, 0.78361162489122438], [1.1081941875543879, -3.6446300679047921e-32, 5.9521325992805852e-16], [0.78361162489122504, 4.7982373409884682e-17, -0.78361162489122382], [-1.2643170607829326e-16, 6.7857323231109134e-17, -1.1081941875543879], [-0.78361162489122427, 4.7982373409884713e-17, -0.78361162489122427]]),
                   'ball'       : ([[0.0, 1.0, 0.0], [0.0, 0.92388000000000003, 0.382683], [0.0, 0.70710700000000004, 0.70710700000000004], [0.0, 0.382683, 0.92388000000000003], [0.0, 0.0, 1.0], [0.0, -0.382683, 0.92388000000000003], [0.0, -0.70710700000000004, 0.70710700000000004], [0.0, -0.92388000000000003, 0.382683], [0.0, -1.0, 0.0], [0.0, -0.92388000000000003, -0.382683], [0.0, -0.70710700000000004, -0.70710700000000004], [0.0, -0.382683, -0.92388000000000003], [0.0, 0.0, -1.0], [0.0, 0.382683, -0.92388000000000003], [0.0, 0.70710700000000004, -0.70710700000000004], [0.0, 0.92388000000000003, -0.382683], [0.0, 1.0, 0.0], [0.382683, 0.92388000000000003, 0.0], [0.70710700000000004, 0.70710700000000004, 0.0], [0.92388000000000003, 0.382683, 0.0], [1.0, 0.0, 0.0], [0.92388000000000003, -0.382683, 0.0], [0.70710700000000004, -0.70710700000000004, 0.0], [0.382683, -0.92388000000000003, 0.0], [0.0, -1.0, 0.0], [-0.382683, -0.92388000000000003, 0.0], [-0.70710700000000004, -0.70710700000000004, 0.0], [-0.92388000000000003, -0.382683, 0.0], [-1.0, 0.0, 0.0], [-0.92388000000000003, 0.382683, 0.0], [-0.70710700000000004, 0.70710700000000004, 0.0], [-0.382683, 0.92388000000000003, 0.0], [0.0, 1.0, 0.0], [0.0, 0.92388000000000003, -0.382683], [0.0, 0.70710700000000004, -0.70710700000000004], [0.0, 0.382683, -0.92388000000000003], [0.0, 0.0, -1.0], [-0.382683, 0.0, -0.92388000000000003], [-0.70710700000000004, 0.0, -0.70710700000000004], [-0.92388000000000003, 0.0, -0.382683], [-1.0, 0.0, 0.0], [-0.92388000000000003, 0.0, 0.382683], [-0.70710700000000004, 0.0, 0.70710700000000004], [-0.382683, 0.0, 0.92388000000000003], [0.0, 0.0, 1.0], [0.382683, 0.0, 0.92388000000000003], [0.70710700000000004, 0.0, 0.70710700000000004], [0.92388000000000003, 0.0, 0.382683], [1.0, 0.0, 0.0], [0.92388000000000003, 0.0, -0.382683], [0.70710700000000004, 0.0, -0.70710700000000004], [0.382683, 0.0, -0.92388000000000003], [0.0, 0.0, -1.0]]),
                   'cross'      : ([[-0.24998399999999998, -2.2203039407031609e-16, -0.99993599999999994], [-0.24998399999999998, -5.5507598517579023e-17, -0.24998399999999998], [-0.99993599999999994, -5.5507598517579023e-17, -0.24998399999999998], [-0.99993599999999994, 5.5507598517579023e-17, 0.24998399999999998], [-0.24998399999999998, 5.5507598517579023e-17, 0.24998399999999998], [-0.24998399999999998, 2.2203039407031609e-16, 0.99993599999999994], [0.24998399999999998, 2.2203039407031609e-16, 0.99993599999999994], [0.24998399999999998, 5.5507598517579023e-17, 0.24998399999999998], [0.99993599999999994, 5.5507598517579023e-17, 0.24998399999999998], [0.99993599999999994, -5.5507598517579023e-17, -0.24998399999999998], [0.24998399999999998, -5.5507598517579023e-17, -0.24998399999999998], [0.24998399999999998, -2.2203039407031609e-16, -0.99993599999999994], [-0.24998399999999998, -2.2203039407031609e-16, -0.99993599999999994]])
                  }
 
shapeList = ['cube', 'square', 'squareCross', 'circle', 'ball', 'cross']
defaultShape = 'cube'
 
def getShapeId(val):
    for i in range(0, len(shapeVertexList)):
        if shapeList[i] == val:
            return i
 
def getShapeName(val):
    return shapeList[val]
 
def getLinearKnotList(point):
    knot_list = []
    for i in range(0, len(shapeVertexList)):
        knot_list.append(float(i))
    return knot_list
 
# Register plugin
def initializePlugin(obj):
    plugin = OpenMayaMPx.MFnPlugin(obj, kAuthor, kVersionNumber)
    try:
        # register node
        plugin.registerNode(kPluginNodeName, kPluginNodeId, CustomLocator.node_creator,
                            CustomLocator.node_initializer, OpenMayaMPx.MPxNode.kLocatorNode)
    except:
        sys.stderr.write("Failed to register node: %s" % kPluginNodeName)
        raise
# De-regsiter plugin
def uninitializePlugin(obj):
    plugin = OpenMayaMPx.MFnPlugin(obj)
    try:
        plugin.deregisterNode(kPluginNodeId)
    except:
        sys.stderr.write("Failed to deregister node: %s" % kPluginNodeName)
        raise
# CustomLocator
class CustomLocator(OpenMayaMPx.MPxLocatorNode):
    colorObj = OpenMaya.MObject()
    kColorAttrLongName = 'color'
    kColorAttrName = 'col'
 
    lineStyle = OpenMaya.MObject()
    kLineStyleAttrName = 'lst'
    kLineStyleAttrLongName = 'lineStyle'
 
    width = OpenMaya.MObject()
    kWidthAttrName = 'w'
    kWidthAttrLongName = 'width'
 
    kTransparency = OpenMaya.MObject()
    kTransparencyAttrName = 'ltp'
    kTransparencyAttrLongName = 'transparency'
 
    presets = OpenMaya.MObject()
    kPresetsAttrName = 'pre'
    kPresetsAttrLongName = 'presets'
 
    # Initialize
    def __init__(self):
        OpenMayaMPx.MPxLocatorNode.__init__(self)
    def draw(self, view, path, style, status):
        thisNode = self.thisMObject()
        dagThis = OpenMaya.MFnDagNode(thisNode)
 
        # ----------------------- local position and scale X/Y/Z
        val = [0, 0, 0, 0, 0, 0, 0, 0, 0]
 
        val[0] = dagThis.findPlug('localScaleX').asDouble()
        val[1] = dagThis.findPlug('localScaleY').asDouble()
        val[2] = dagThis.findPlug('localScaleZ').asDouble()
 
        val[3] = dagThis.findPlug('localPositionX').asDouble()
        val[4] = dagThis.findPlug('localPositionY').asDouble()
        val[5] = dagThis.findPlug('localPositionZ').asDouble()
 
        # ----------------------- line width
        lineWidth = OpenMaya.MPlug(thisNode, self.width).asInt()
 
        lineStyle = OpenMaya.MPlug(thisNode, self.lineStyle).asInt()
 
        fTrans = OpenMaya.MPlug(thisNode, self.transparency).asFloat()
 
        preset = OpenMaya.MPlug(thisNode, self.presets).asInt()
 
        # ----------------------- color
        plug = OpenMaya.MPlug(thisNode, self.colorObj)
        color = plug.asMDataHandle().asFloat3()
 
        #----------------------- start openGL
        view.beginGL()
 
        if status == OpenMayaUI.M3dView.kFlatShaded or style == OpenMayaUI.M3dView.kGouraudShaded:
            glFT.glPushAttrib(OpenMayaRender.MGL_CURRENT_BIT)
            glFT.glPopAttrib()
        # draw color 
        if status == OpenMayaUI.M3dView.kDormant:
            glFT.glColor4f(color[0], color[1], color[2], fTrans)
        #--------------------
        glFT.glEnable(OpenMayaRender.MGL_BLEND)
        glFT.glBlendFunc(OpenMayaRender.MGL_SRC_ALPHA, OpenMayaRender.MGL_ONE_MINUS_SRC_ALPHA)
        glFT.glDepthFunc(OpenMayaRender.MGL_LESS)
 
        if lineStyle == 0:
            stipple, factor, pattern = 0, 1, 43690
        if lineStyle == 1:
            stipple, factor, pattern = 1, 2, 43690
        if lineStyle == 2:
            stipple, factor, pattern = 1, 1, 43690
        if lineStyle == 3:
            stipple, factor, pattern = 1, 1, 255
        #-----------------------------
        glFT.glLineWidth(lineWidth)
        if stipple:
            glFT.glLineStipple(factor, pattern)
            glFT.glEnable(OpenMayaRender.MGL_LINE_STIPPLE)
        #------------------------------- draw
        self.drawContext(preset, val)
        glFT.glLineWidth(1.0)
        ##################
        # Reset draw settings
        kLeadColor              = 18
        kActiveColor            = 15
        kActiveAffectedColor    = 8
        kDormantColor           = 4
        kHiliteColor            = 17
 
        if status == OpenMayaUI.M3dView.kLead:
            view.setDrawColor(kLeadColor, OpenMayaUI.M3dView.kActiveColors)
        elif status == OpenMayaUI.M3dView.kActive:
            view.setDrawColor(kActiveColor, OpenMayaUI.M3dView.kActiveColors)
 
        elif status == OpenMayaUI.M3dView.kActiveAffected:
            view.setDrawColor(kActiveAffectedColor, OpenMayaUI.M3dView.kActiveColors)
 
        elif status == OpenMayaUI.M3dView.kDormant:
            view.setDrawColor(kDormantColor, OpenMayaUI.M3dView.kActiveColors)
 
        elif status == OpenMayaUI.M3dView.kHilite:
            view.setDrawColor(kHiliteColor, OpenMayaUI.M3dView.kActiveColors)
        #############################
        if stipple:
            glFT.glDisable(OpenMayaRender.MGL_LINE_STIPPLE)
        # ----------------------- stop openGL
        view.endGL()
 
    def drawContext(self, preset, val):
        shapeName = getShapeName(preset)
        glFT.glBegin(OpenMayaRender.MGL_LINE_STRIP)
        # get shape vertex
        last = len(shapeVertexList[shapeName]) - 1
        for i in range(last):
            glFT.glVertex3f(shapeVertexList[shapeName][i][0]*val[0]+val[3], shapeVertexList[shapeName][i][1]*val[1]+val[4], shapeVertexList[shapeName][i][2]*val[2]+val[5])
            glFT.glVertex3f(shapeVertexList[shapeName][i+1][0]*val[0]+val[3], shapeVertexList[shapeName][i+1][1]*val[1]+val[4], shapeVertexList[shapeName][i+1][2]*val[2]+val[5])
 
        glFT.glEnd()            
    def boundingBox(self):
        return OpenMaya.MBoundingBox()
    def postConstructor(self):
        # Rename Transform1 to maya stand name.
        OpenMaya.MFnDependencyNode(self.thisMObject()).setName("CustomLocatorShape#")
    @staticmethod
    def node_creator():
        return OpenMayaMPx.asMPxPtr(CustomLocator())
    @staticmethod
    def node_initializer():
        nAttr = OpenMaya.MFnNumericAttribute()
        eAttr = OpenMaya.MFnEnumAttribute()
        # ----------------------- presets
        CustomLocator.presets = eAttr.create(CustomLocator.kPresetsAttrLongName, CustomLocator.kPresetsAttrName)
        for i in range(0, len(shapeList)):
            eAttr.addField(shapeList[i], i)
        eAttr.setKeyable(True)
        eAttr.setReadable(True)
        CustomLocator.addAttribute(CustomLocator.presets)        
        # ----------------------- line style
        CustomLocator.lineStyle = eAttr.create(CustomLocator.kLineStyleAttrLongName, CustomLocator.kLineStyleAttrName)
        eAttr.addField('Solid', 0)
        eAttr.addField('Rough', 1)
        eAttr.addField('Fine', 2)
        eAttr.addField('Dash', 3)
        eAttr.setKeyable(True)
        CustomLocator.addAttribute(CustomLocator.lineStyle)        
        # ----------------------- line width
        CustomLocator.width = nAttr.create(CustomLocator.kWidthAttrLongName, CustomLocator.kWidthAttrName, OpenMaya.MFnNumericData.kInt, 2.0)
        nAttr.setMin(1)
        nAttr.setMax(10)
        nAttr.setKeyable(True)
        CustomLocator.addAttribute(CustomLocator.width)        
        # ----------------------- transparency
        CustomLocator.transparency = nAttr.create(CustomLocator.kTransparencyAttrLongName, CustomLocator.kTransparencyAttrName,OpenMaya.MFnNumericData.kFloat, 1.0)
        nAttr.setMin(0.0)
        nAttr.setMax(1.0)
        nAttr.setKeyable(True)
        CustomLocator.addAttribute(CustomLocator.transparency)
        # ----------------------- color
        CustomLocator.colorObj = nAttr.createColor(CustomLocator.kColorAttrLongName, CustomLocator.kColorAttrName)
        # set default color
        nAttr.setDefault(0.0, 0.016, 0.376)
        nAttr.setKeyable(True)
        nAttr.setReadable(True)
        nAttr.setWritable(True)
        nAttr.setStorable(True)
        nAttr.setUsedAsColor(True)
        CustomLocator.addAttribute(CustomLocator.colorObj)

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